Most of our students code using Construct 3, which begins with “puzzle-piece” coding at the simplest levels, but can expand in complexity to full 3D rendering, depending on the skill and experience of the student using it. This allows campers to stay engaged with what they’re creating at every level, whether it’s their first week at camp or their twentieth.

For art, new students will begin with browser-based tools like Piskel, then move up through more advanced programs like Krita, and eventually professional software like Photoshop.

For sound, students brand-new to the process will usually work in a graphical audio interface like BeepBox, while those with a musical background often find MuseScore to be more flexible.

Ultimately, students with extensive coding experience (either inside or outside of camp) may graduate to working in Unity, through our special two-week Unity camps. These teams are invite-only, and often end up continuing to work on their game together after camp ends, with the goal of professional publication.